How To Install Psx Iso On Wiisx Compatibility
- WiiSX is a PSX emulator for the Nintendo Gamecube & Wii brought to you by Wii64Team (emu_kidid, sepp256, tehpola). It is based on various. 9 Compatibility List; 10 Input Methods; 11 ISO Format; 12 Save Support; 13 Support; 14 Credits. BIN' and place them on SD/USB in the directory /wiisx/bios.
- Wiisx SLOW AS CRAP I get constant half speed on symphony of the night, the wii is 2 generations ahead of psx, so why is it so horribly slow? Why did you feel the need to ask such an uninformed question with the sensitivity of a rock?
PSX Emulator for Wii U & Wii. QUICK USAGE: ISOs can be.bin/.cue (Make sure.cue contains relative directory!),.img, or.iso format To install: Extract the contents of wiiSXR-beta2.2.zip to the root of your SD card.
New version
This compatibility list is based on WiiSX beta 02 and mods.The latest mod, WiiSXR, has its own compatibility list.
WiiSX beta 02
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 2.1 can be found on Wiibrew.org, WIISX Google Code or Filetrip.
The unofficial versions
- Mod01 (sources included), based on Beta2, by matguitarist.
- Mod02 (sources included), based on Beta2.1, by matguitarist.
- Mod03 (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by matguitarist.
- Mod04 (sources included) and Mod04b, based on Beta2.1 to be used with Official IOS58, by matguitarist.
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
- mod5, (will add links later), based on mod04, by Matguitarist
- mod6, (will add links later), based on Mod05, by Daxtsu
- WiiSXR (fork of Wiisx), based on Mod06, by Mystro256
Help
Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
'Device:/apps/wiiSX/'Put boot.dol, icon.png and meta.xml here
'Device:/wiisx/bios/' Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur)
'Device:/wiisx/isos/'Put your ISO/BIN/CUE here
'Device:/wiisx/saves/'
Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility.When adding a game, please specify the region and game ID
Game's region and ID can be checked on http://www.sonyindex.com/
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
How to add a game
- create a new line :
Example :
Compatibility Legend | Class (?) |
---|---|
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. | ct-works |
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). | ct-issues |
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. | ct-broken |
Unknown status. Game has not been tested, or the test results were unclear. | ct-noresult |
#
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
40 Winks | NTSC-U | SLUS-00874 | Doesn't Work | Dynarec: code dump after choosing character. Interpreter: doesn't even get to that point. |
007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work | Tested by MrKill: freeze on loading screen. |
007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn't Work | Tested by MrKill: freeze on loading screen. |
2 on 2 Open Ice Challenge | NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed |
2Xtreme | NTSC-U | SCUS-94508 | Works | Tested by: Dump. Dynarec: no music plays fine otherwise |
3Xtreme | NTSC-U | SCUS-94231 | Works | Tested by Dracbat59. Slow videos, gameplay perfect! |
3,2,1.. Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn't Work | Hangs past copyright screen on Interpreter. Code dump on Dynarec. |
A
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
A-Train: Trains, Power, Money | NTSC-U | SLUS-00003 | Works | Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time |
Ace Combat 2 | NTSC-U | SLUS-00404 | Issues | Dynarec : code dump when you press start. Interpreter: slow speed, but there is no glitches. |
Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, Dynarec: minor graphic issues can only see wings and tail fin of aircraft in game still playable |
Action Replay Version 4.20 | NTSC-U | N/A | Works | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Works perfectly. After selecting cheats for a game, press the start button and select 'With Codes.' When it asks to insert game disc, go into the WiiSX menu and select the 'Swap CD' option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled. |
Action Man - Destruction X | PAL-M5 | SLES-03083 | Works | Runs perfect on stock settings. |
Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music |
Agent Armstrong | PAL-M4 | SLES-00474 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). |
Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. |
Alfred Chicken | PAL-M5 | SCES-03817 | Works | Runs perfect on stock settings, albeit without music (redbook CD-DA). |
Alien Resurrection | PAL-E | SLES-02913 | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps |
Alien Trilogy | NTSC-U | SLUS-00007 | Works | Dynarec: Limit FPS: Auto, Frame Skip: Off, Dithering: None Input: must be Standard |
Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither and no frameskip |
Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn't Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. |
Alundra | NTSC-U | SLUS-00553 | Works | Same as PAL version Input: must be Standard |
Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.) |
Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, Dynarec: some lag during cutscenes plays fine otherwise |
Ape Escape | NTSC-U | SLUS-01041 | Doesn't Work | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |
Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90: Dynarec: Graphic glitches and somewhat major slowdown along with random code dumps.Interpreter: Same as above. |
Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off Using MOD 02 |
Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine. |
Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: Dynarec: Works but a graphical glitch where the screen 'splits' makes it more difficult to play. Interpreter: Same as above except the sound is very laggy. |
Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, Dynarec: slight sound errors |
Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, Dynarec: slight sound errors |
Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this. Note: Run this game trough BIOS! |
Army Men: Air Attack | PAL-E | SLES-02498 | Works | Tested by lancea34 Dynarec: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Air Attack 2 | NTSC-U | SLUS-01132 | Works | Tested by lancea34 Dynarec: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any bios or hledynarecworks great..though loading times are damningly long, 5m+ |
Assault Rigs | NTSC-U | SCUS-94405 | Works | Tested by: Dump Dynarec: no music runs fine otherwise |
Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump Dynarec: slowdown during battle and switching between areas |
Cold-blooded | PAL | SCES_021.53 | On hold | On Hold Test game Input: must be Standard, analog doesn't do anything |
- Actua Soccer PAL-E SLES-00014 Works It works very well in Dynarec and with BIOS.
B
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting |
Batman & Robin | NTSC-U | SLUS-00393 | Works | Tested by Dump, Dynarec |
Batman Forever - The Arcade Game | NTSC-U | SLUS-00387 | Works | Tested by Dump, Dynarec runs perfect |
Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music |
Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music |
Battle Hunter | NTSC-U | SLUS-01335 | Doesn't Work | Tested by lancea34 Screen flickers for one second and then freezes at a black screen in both Dynarec and Interpreter. Pressing any button does nothing. You can still access the WiiSX menu though.. |
Battletanx: Global Assault | NTSC-U | Unknown | Doesn't Work | Freezes at title screen |
beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, Dynarec : Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS |
Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, Dynarec : Settings: Need to put controller type as Analog or constant pausing |
Beyond The Beyond | NTSC-U | SCUS-94702 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfect. |
Blast Chamber | NTSC-U | SLUS-00219 | Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule |
Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, Dynarec runs perfect |
Bloody Roar | NTSC-U | SCUS-94199 | Works | Tested by Dump, Dynarec Frame Skip on |
Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works | Tested by Dump, Dynarec Limit FPS off, Frame Skip on; Tested with an original CD by Net Turner |
Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default Working perfectly. |
Bomberman World | NTSC-U | SLUS-00680 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None by Hero: Works like the original |
Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Slight audio stutter with voices, otherwise seems to be perfect.Template:Wiisx |
Breath of Fire III | NTSC-U | SLUS-00422 | Works | Works fine on Dynarec. |
Breath of Fire III | PAL-F | SLES-01319 | Works | Interpreter only (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story. |
Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. Tested by Kankkles: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. |
Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01 |
Broken Sword: Shadow of the Templars | NTSC-U | SLUS-00484 | Works | Dynarec, Seems to work full speed with all audio. Maybe needs BIOS. |
Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn't Work | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off. |
Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate |
Bugs Bunny: Lost in Time | NTSC-U | SLUS-00838 | Works | Tested by Net Turner |
Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial |
Bugs Bunny & Taz - Time Busters | NTSC-U | SLUS-01144 | Works | 100% Funtional, 2 players(wiimote and GameCube Controller) Tested by Net Turner |
Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, Dynarec |
Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule |
Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44 |
Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter. |
C
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None by Hero: Works like the original |
Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump Dynarec Menus are slow gameplay is fine |
Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(. |
Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, Dynarec |
Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, Dynarec |
Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game. Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None |
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio Tested by clarky : Runs extremely well, although the sound is very choppy |
Centipede | NTSC-U | SLUS-00807 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: Near perfect. 50-60 FPS |
Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, Dynarec Limit FPS off, Frame Skip on |
Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule |
Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly Dynarec: Bios: HLE, Limit FPS: Auto, Frame Skip: On, Dithering: DefaultEnglish patch works too. |
Chrono Cross | NTSC-U | SCUS-01041 | Works | Without BIOS: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable. With BIOS: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well. Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip..PLAY WITH BIOS)Settings: CPU Core: Dynarec; Limit FPS: Auto; Frame Skip: On, Dithering: None Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka |
Civilization II | NTSC-U | - | Works | Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played. |
Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, Dynarec: runs good |
Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, Dynarec: sound errors runs fine otherwise |
Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. 60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds. |
Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44 |
Command & Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, Dynarec: both gdi and nod disc work |
Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, Dynarec: i can see no errors in both disc |
Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. |
Crash Bandicoot | NTSC-U | SCUS-94900 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, by MrKill: FPS ~50 FPS with frame skip off |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPSI would say flawless but the sound is a bit slurrd besides that pretty much perfect.. *tested by igalacka WITH BIOS* |
Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U's settings. |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~55 FPS, Slight sound problems Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress. |
Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |
Crash Bash | PAL-E | SCES-02834 | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text |
Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. |
Crash Team Racing | NTSC-U | SCUS-94426 | Doesn't Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.) Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. |
Crash Team Racing (Demo disc) | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music. Tested by leodexe: Characters on cars, some NPC's and most items boxes are invisible, music sometimes doesn't play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. |
Crash Team Racing | PAL-M | SCES-02105 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. |
Critical Depth | NTSC-U | SLUS-00428 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores. |
Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |
Croc 2 | PAL-E | SLES-02088 | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores. |
Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. |
Crusaders of Might and Magic | NTSC-U | Not Sure | Works | Works good but its slow when entering new areas. Also doesnt save correctly. |
Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. |
D
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. |
Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump. Interp: black screen |
Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn't Work | Interpreter: hangs at initial black screen. Dynarec: same |
Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, Dynarec |
Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, Dynarec:Music does not load properly. |
Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, Dynarec |
Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34 Dynarec: Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF. Interpreter: Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. |
Dead in the Water | NTSC-U | SLUS-00693 | Works | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump |
Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time. |
Descent | NTSC-U | SLUS-00037 | Works | Tested by: MrKill Perfect sounds, speed and graphics. |
Descent Maximum | NTSC-U | SLUS-00460 | Works | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent |
Destrega | NTSC-U | SLUS-00732 | Works | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Off Working great. |
Destruction Derby | PAL-E | SCES-00008 | Doesn't Work | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |
Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores. |
Deuce (Beta) | NTSC-U | (unreleased) | Works | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Devil Dice | PAL-M5 | SCES-01312 | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. |
Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On. |
Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music. Note: Run this game trough BIOS! |
Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters. |
Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |
Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. |
Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. |
Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load However, you will have to boot through bios in order to card battle (or else it will freeze) |
Dino Crisis | PAL-E | SLES-02207 | Doesn't Work | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |
Dino Crisis | NTSC-U | N/A | Playable | Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. |
Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. |
Discworld Noir | PAL | ??? | Works | FMV skips, voice audio is sometimes cut off. Don't boot from BIOS unless you want horrible high-pitched audio glitches. |
Disney's 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn't Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii. |
Disney's Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn't Work | Hangs during a pitch black cutscene (I/D irrelevant). |
Disney's Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn't Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant). |
Disney's Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on Dynarec. Choppy audio/cutscenes on Interpreter |
Disney's El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn't Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene. |
Disney's El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn't Work | Hangs on loading screen (I/D doesn't matter). |
Disney's Hercules - Juego de Acci贸n | PAL-S | SCES-00895 | Works | Plays perfect with stock options. |
Disney's La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on Dynarec. Choppier audio on Interpreter |
Disney's Tarzan | PAL-S | SCES-01519 | Doesn't Work | Plays a 'cutscene' (pixel garbage), then hangs on copyright screen. (I/D irrelevant) |
Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy |
Diver's Dream | PAL-E | SLES-01535 | Works | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: none |
Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | 'Dynarec:' Doesn't boot. Interpreter: ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. |
DOOM | NTSC-U | SLUS-00077 | Doesn't Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. |
Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version |
Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |
Dragon Ball Z - Legends | PAL-E | Works | Tested by Dump, Dynarec | |
Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, Dynarec |
Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game |
Dragon Quest Monsters I路II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. |
Dreams | PAL-E | SLES-00714 | Doesn't Work | Dynarec: hangs before first level loads. Interp: first level loads but framerate is so slow it's a slideshow |
Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. |
Driver 2 | NTSC-U | SLUS-01161 | Doesn't Work | Tested by MiniSh: 'Dynarec:' Doesn't boot. 'Interpreter:' Doesn't boot. |
Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |
Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, Dynarec runs perfect |
E
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Echo Night | NTSC-U | SLUS-00820 | Works | Dynarec: Limit FPS: Auto, Frame Skip: Off, Dithering: Default |
Ehrgeiz | PAL | SLES-02111 | Issues | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default Results: Arcade Mode freezes on loading screen. Quest mode freezes after intro text. |
Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste |
Eternal Eyes | NTSC-U | SLUS-01034 | Works | Settings: Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto Results: Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable |
Evil Dead Hail To The King | NTSC-u | N/A | doesn't work | When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell's voice, then nothing. |
Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen |
F
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! |
Fantastic Four | NTSC-U | SLUS-00395 | Works | Tested by Dump, Dynarec runs perfect |
Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, Dynarec almost unplayable 20-25 fps limit fps off |
Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings |
Fighting Force | NTSC-U | SLUS-00433 | Works | Tested by Dump, Dynarec runs perfect |
Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. |
Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems |
Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, |
Final Fantasy VIII | NTSC-U | Does not work | Tested by Old1Eye Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train.. Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.Tested by Ruckus: Dynarec works for chocobo races. Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave. | |
Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable Tested by lancea34 Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done. |
Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After 'Start New Game' code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. (Tested on disc 4) Using a memory card manager, it is possible to actually get into the game. Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing. Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible. Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances. Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash. |
Final Fantasy Origins | NTSC-U | SLUS-01541 | Works | Tested by Dump, Dynarec runs perfect |
Final Fantasy Tactics | NTSC-U | SCUS-94221 | Works | Rare minor sound glitches and slowdowns - plays fine otherwise. |
Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly. Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors.. |
Frogger | NTSC-U | SLUS-00506 | Works | Tested by Dump, Dynarec runs a bit slow around 30fps |
Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 | Works | Tested by Dump, Dynarec runs perfect |
Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 |
Forsaken | NTSC-U | SLUS-00458 | Works | Tested by Dump, Dynarec runs perfect |
Front Mission 2 | NTSC-J | SLPS-01000 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem |
Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, Interpreter : Dynarec causes graphic errors during battle scene about 35fps |
G
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: Dynarec Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. Interpreter Same as before except it runs slower. |
Galaga - Destination Earth | NTSC-U | SLUS-01258 | Works | Tested by Dump, Dynarec runs perfect |
Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so.. then you'll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. |
GameShark Version 5 | NTSC-U | N/A | Works | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Works perfectly. After selecting cheats for a game, press the start button and select 'Start Game.' When it asks to insert game disc, go into the WiiSX menu and select the 'Swap CD' option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled. |
Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says 'abort called' and you'll find yourself back at the HBC. //Fatman |
Gex | NTSC-U | SLUS-00042 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. Minor slowdown here & there. |
Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos |
Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed |
Ghost in the shell | NTSC-U | Doesn't Work | intro plays but gameplay shows a double screen | |
Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. |
Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well. |
Grand Theft Auto | NTSC-U | N/A | Works | Dynarec Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. |
Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 | Works | Tested by Dump, Dynarec runs perfect used a hacked version to skip having to insert gta1 |
Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 Dynarec: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always. Interpreter Works fine but very slow.. |
Grandia | NTSC-U | SCUS-94457 SCUS-94465 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. |
Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34 Dynarec: Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal. Interpreter: Same problems just slower. |
Guardian's Crusade | NTSC-U | SLUS-00811 | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering. |
Guilty Gear | NTSC-U | SLUS-00772 | Works | Dynarec : Load through BIOS (SCPH1001). All other settings remain at default. |
Gundam Battle Assault | NTSC-U | SLUS-01226 | Works | Tested by Dump, Dynarec runs perfect |
Gundam Battle Assault 2 | NTSC-U | SLUS-01418 | Doesn't Work | Tested by BlitZBlaZe A.K.A Legion Settings: : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001. Dynarec: The movie intro plays, then the game crashes. Interpreter: The game immediately crashes, without the movie intro. |
H
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load |
Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. |
Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. |
Hydro Thunder | NTSC-U | SLUS-00847 | Works | Tested by Dump, Dynarec runs perfect |
Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? | Doesn't work | Shows the intro but then the screen goes black |
I
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34: Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted. |
Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, Dynarec runs perfect |
Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec |
Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. Note: Run this game trough BIOS! |
Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn't Work | Tested by Dump, Dynarec game loads fine but wont go past fight logo before fight) |
Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, Dynarec runs perfect |
Italian Job, The | PAL-E | SLES-03489 | Doesn't Work | Tested by lancea34 Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. |
J
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34 First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. |
Jade Cocoon | NTSC-U | SLUS-00854 | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default Results: Lots of audio and video stuttering. Locks up randomly during dialogue. |
Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. |
Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, Dynarec runs perfect |
Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, Dynarec runs perfect |
Jet Moto 3 | NTSC-U | SCUS-94555 | Doesn't Work | Tested by Dump, Dynarec Hangs after 989 logo screen |
JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman Plays perfectly with slight audio fluctuations in intro music. |
Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, Dynarec slow 25-30 fps |
Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, Dynarec runs perfect |
K
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game). |
Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores. |
King of Fighters '95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, Dynarec runs perfect |
King of Fighters '96 | NTSC-J | Works | Tested by Dump, Dynarec limit fps off | |
King of Fighters '99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, Dynarec limit fps off |
Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter. |
King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said 'abort called.' then took me back to the Homebrew Browser. |
Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec. |
L
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off. |
Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. iso tested on USB. Works fine at 60FPS with beta2 Mod02. |
Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. |
Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect. |
Legend of Legaia | NTSC-U | SCUS-94254 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on |
Legend of Mana | NTSC-U | SLUS-01013 | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100% |
Loaded | NTSC-U | SLUS-00076 | Works | Both interpreter and Dynarec : Constantly reboot to Title screen. Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec |
Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn't move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. |
Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, Dynarec runs perfect |
LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep. Input: must be Standard, analog doesn't do anything |
Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628 SLUS-00899 | Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format.Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn 'Shock' off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu. |
Lunar 2: Eternal Blue | NTSC-U | SLUS-01071 SLUS-01239 SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work. |
M
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Magic Carpet | NTSC-U | Unknown | Works | Works perfectly. |
Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug |
Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, Dynarec runs perfect |
Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, Dynarec runs perfect |
Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec. Crashes on Beta 2.1 |
Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001). Test on Beta 2.1 and works great. No crashes. |
Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) |
Medal Of Honor: Underground | NTSC-U | SLUS-01270 | Works | Tested by Dracbat59: works fine. |
Medievil | NTSC-U | Unknown | Works | works great, best in dynarec with dithering set to none. |
Medievil II | NTSC-U | Unknown | Works | works good, best in dynarec with dithering set to none. |
Mega Man 8 | NTSC-U | SLUS-00453 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Works perfectly. The game will freeze after finishing the final boss, so don't expect to actually see the ending (using WiiSXR). |
Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs Perfectly. Tested by Commodore. |
Mega Man Legends | NTSC-U | SLUS-00603 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it. |
Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter. |
Mega Man X4 | NTSC-U | SLUS-00561 | Issues | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The 'Home' button still works, or simply reset. |
Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The 'Home' button still works, or simply reset. |
Mega Man X6 | NTSC-U | SLUS-01395 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The 'Home' button still works, or simply reset. COMPLETELY WORKS ON WiiSX Beta 1. |
Metal Gear Solid (Disks 1+2) | NTSC-U | SLUS-00594, SLUS-00776 | Works | Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable. |
Metal Gear Solid VR-Missions (Special Missions) | Works | Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable | ||
Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it's fine but only if I want to play the same two levels over and over. //Fatman |
Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec |
Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work |
Mortal Kombat II | NTSC-J | SLPS-00444 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Runs very well. Perhaps slightly too fast. |
Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, Dynarec runs slow but still playable |
Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none |
Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, Dynarec runs perfect |
Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, Dynarec runs perfect besides menus are abit sluggish |
Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none |
Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001) |
Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn't Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump |
Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, Dynarec runs perfect |
Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, Dynarec runs perfect |
Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) |
N
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Namco Museum Volume 1 | NTSC-U | SLUS-00215 | Works | Dynarec, Game works okay. Certain music tracks do not play. |
Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44 |
Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44 |
Need for speed 3 | PAL-E | SLES-01154 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 Result: Works flawelessly, a little slow. FPS 35-45 without frameskipping. Playable. |
Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001 Result: Works perfectly. Playable indeed. |
Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 Result: Perfect and full speed, some little framerate drops on some tracks, nothing serious. FPS 55-60 without frameskipping. Playable. |
Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44 |
Neverhood, The (Klaymen Klaymen) | NTSC-J | Works | Perfect gameplay, minor (near zero) music issues Settings: Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001 | |
Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, Dynarec runs perfect |
Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn't Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. |
Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: Dynarec Freezes at the loading screen Interpreter Works perfect aside from choppy FMV |
Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn't Work | Tested by Nemesis90: Dynarec Freezes after the Konami logo. Interpreter Same as Dynarec except it loads the BIOS after it stalls for a bit. |
Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34 Dynarec: Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS. Interpreter: Same as above just slower. |
Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34 Dynarec: Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE. Interpreter: Same as above just slower. |
O
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues | Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none |
Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues | Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none |
Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps |
P
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Pac-Man World | NTSC-U | SLUS-00439 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Use BIOS to save and use save states properly. |
Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. |
Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches |
Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). |
PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, Dynarec runs good |
PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | Settings: Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfectly. It will restart after the third stage if the game isn't booted through bios. |
Parasite Eve | NTSC-U | SLUS-00662 SLUS-00668 | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. |
Parasite Eve II | NTSC-U | SLUS-01042 | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. |
Pepsi Man | NTSC-J | SLPS-01762 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Music doesn't play during stages,but does during cut scenes other than that it runs just fine. |
Persona: Revelations | NTSC-U | SLUS-00339 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfectly. |
Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. Result: Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can't exit the text box or anything. To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin. Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice? |
Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. |
Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu. |
Policenauts (Patched to English) | NTSC-J | SLPS-00215 SLPS-00216 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work??? |
Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise |
Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed |
Powerslave | NTSC-U | SLUS-00102 | Works | Interpreter: Limit FPS: Auto, Frame Skip: Off, Dithering: Off Input: must be Standard Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.Tested By TDRR: Apparently runs absolutely fine without frameskip on Dynarec, 100% Playable and almost full speed. Music stutters. |
Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than |
Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. |
Punky Skunk | NTSC-U | Issues | Game plays fine, but no music whatsoever. |
Q
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. Tested by TDRR: Works, but has slowdowns (Playable) and distorted Textures, recommend Frame Skip: Yes Dithering: No and Dynarec. Recommend using Wiimote and B/A for up and down, - and + for weapon switch and the rest for the rest. |
R
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. |
Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, Dynarec runs perfect |
Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, Dynarec runs perfect |
Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, Dynarec runs perfect |
Rayman | NTSC-U | SLUS-00005 | Doesn't Work | Tested By MrKill: freeze on Ubisoft screen. |
Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn't Work | Tested by Raymaniac: Freeze upon leaving the first level. |
Ray Tracers | NTSC-U | SLUS-00534 | Works | Full speed. Voices sound a bit distorted |
Ray Tracers | NTSC-J | SLPS-00098 | Works | Full speed. Voices sound a bit distorted |
RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, Dynarec runs perfect |
RC to go | NTSC | SLUS-01285 | Works | Perfect (PAL & NTSC), zeb44 |
Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Stack Dump at Midway Logo Sequence. Interpreter : BSOD at Midway Logo Sequence. |
Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Stack Dump at Midway Logo Sequence. Interpreter : BSOD at Midway Logo Sequence. |
Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro. Interpreter : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD. |
Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off |
Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load |
Resident Evil | NTSC-U | SLUS-00170 | Doesn't Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. |
Resident Evil: Director's Cut | NTSC-U | SLUS-00747 | Doesn't Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. |
Resident Evil 2 | PAL-E | Issues | no dialogue on cut scenes | |
Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | Dynarec : Limit FPS - Auto, Frame Skip - Off, Dithering - off. Works perfectly. |
Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn't Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the 'explicit violence and gore' intro. |
Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | Dynarec: Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door. Interpreter: Runs slowly (about 35-45 FPS). But, everything else works just fine. |
Resident Evil Survivor | NTSC-U | Unknown | Works | Works perfectly. best in Dynarec with dither off. |
Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on Beta2.0 only (not beta2.1, the game freeze when an enemy attacks). This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name '.mcd' if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios. Anime Naruto Shippuuden sub indo mp4 3gp mkv full episode p p lengkap. Download Naruto Shippuden Episode 1 Subtitle Indonesia [IDWS - HS]. Video: naruto shipppudden 86.mkv. Temapat mendownload anime. 07 Subtitle Indonesia. Kekkai Sensen & Beyond Subtitle Indonesia Episode 07. Naruto Shippuden Episode 86-87 Subtitle Indonesia, download Naruto Shippuden Episode 86-87 Subtitle Indonesia, download anime Naruto Shippuden Episode 86-87 Subtitle Indonesia, streaming anime Naruto Shippuden Episode 86-87 Subtitle Indonesia, download anime mp4, mkv, 3gp sub indo, download anime. Download dan Nonton Naruto Episode 76-100 HD, BluRay Subtitle Indonesia, Naruto episode 76-100 3GP MP4 MKV 144p 240p 360p 480p Sub indo.Opruto - Your Nakama. Download naruto shippuden 86 sub indo 3gp. Naruto Shippuden Episode 86-87 Subtitle Indonesia. Free Download and Streaming Naruto Shippuden Episode 86-87 Subtitle Indonesia mp4/3gp on your Mobile Phone or PC/Desktop. |
Ridge Racer | NTSC-U | SCUS-94300 | Works | Works very well though no bg music |
Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed |
Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music |
Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681 | Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) |
Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, Dynarec runs perfect |
Roswell Conspiracies | NTSC-U | SLUS-01062 | Doesn't Work | Dynarec & Interpreter: screen distorted at a 45 degree angle, impossible to read anything |
RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, Dynarec runs perfect |
R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, Dynarec runs perfect |
R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, Dynarec runs perfect |
Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only. |
S
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus Note : Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. |
SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are missing V-synch ? Still playable, but hard to read. Note: Do not use HLE bios or else it will black screen at launch. |
Samurai Showdown - Warrior's Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, Dynarec runs good |
Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, Dynarec runs perfect |
Scooby-Doo and the Cyber Chase | NTSC-J NTSC-U PAL | SLUS-01396 | Works | BIOS NTSC-U Tested by NET TURNER |
SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001. Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable. Note 1: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly): 1. Load the 'Disc 1' game through bios. 2. Afterwards, go ahead and look for the series you want to play as. 3. After you find the series, look to see what disc is required to play as that particular series. 4. If it says disc 1, then that means you don't have to 'switch discs'. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select 'Current ISO' and from there select 'Swap CD'. Finally, select Either Disc 2 or 3 and click 'resume game' 5. NOW select the series you wanted to play. Note 2: It is EXTREMELY important that you DO NOT select a series and then 'Swap CD'. You MUST first swap the disc 'If required' THEN select your series, or else your game will say 'Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again. |
Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. Note: Run this game trough BIOS, else it will be glitchy and finally it will crash! |
Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect |
Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | Works | perfect in bios mode on dynarec all sound issues from beta 1 have been fixed |
Silent Bomber | PAL-E | SLES-02792 | Issues | Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None |
Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, Dynarec Boot through BIOS, FPS Auto, Frame skip on, Dithering: None |
Silent Hill | PAL-E | SLES-01514 | Works | tested by harp : analogue control works Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None |
Sillouette Mirage | NTSC-U | SLUS-00728 | Works | Tested by mariabronn: Dynarec - Everything but lack of music is perfect. |
Sim City 2000 | NTSC-U | SLUS-00113 | Doesn't Work | Tested by Dump, Dynarec no intro video can hear sound then hangs |
Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, Dynarec runs perfect |
Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly |
Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable. |
South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead. |
Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, Dynarec runs good |
Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, Dynarec runs good |
Spider Man 2: Enter Electro | PAL-E | SLUS-01378 | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited |
Spyro the Dragon | NTSC-U | SCUS-94228 | Issues | using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life.. |
Spyro the Dragon | PAL-E | SCES-01438 | Works | Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None |
Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues | FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. Someone else's opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. |
Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! |
Star Ocean: The Second Story | PAL-F | SCES-02160 SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. |
Star Wars:Dark Forces | NTSC-U | SLUS-00297 | Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel) |
Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046 | Doesn't Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither Dynarec or Interpreter works |
Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn't Work | WIISXR crashes (I/D irrelevant). |
Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, Dynarec runs perfect |
Street Fighter Alpha - Warriors' Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, Dynarec runs perfect |
Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or 'home' button. I recommend to use 'save states' in case it freezes. |
Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, Dynarec runs good |
Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. Dynarec, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS, |
Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: 'Dynarec' - Gameplay is perfect, but music doesn't play during intro and cutscenes. A little garbled audio during mission briefings. |
Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, Dynarec runs perfect |
Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed) |
Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by Seangibbz, WiiSXR 2.2, Dynarec, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great. |
Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. |
Super Puzzle Fighter II turbo | NTSC-U | SLUS-00418 | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. |
Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None |
Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, Dynarec runs good |
T
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading. Note: Run this game trough BIOS! |
Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. |
Tales of Destiny | NTSC-U | SLUS-00626 | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. Result: Works until you are brought to the Captain's Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue. |
Tales of Destiny II | NTSC-U | SLUS-01355 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Runs near perfect. Minor graphical and audio glitches but runs great. |
Tales of Destiny II | NTSC-U | SLUS-01355 | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says 'Farah Run' |
Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works | 'Settings:' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. 'Result:' to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game |
Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Turn off Event voices using the in-game menu or else it crashes during events. |
Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, Dynarec runs perfect |
Team Buddies | NTSC-U | Unknown | Works | works perfectly, best in dynarec with dither none. |
Tear Ring Saga: Chronicle of Yutona's Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. |
Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes |
Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, Dynarec runs good |
Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, Interpreter: slight graphic errors Limit FPS off, Frame Skip on Dynarec causes bad graphic errors |
Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, Dynarec Limit FPS off, Frame Skip on |
Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Loads fine, plays opening video but can't get past main menu. Displays black screen with music. |
The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you'll notice that you are actually upside down and below the area. |
Theme Park | NTSC-U | Unknown | Works | Works perfectly. tested in dynarec through bios. |
Theme Hospital | Works | Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller | ||
Thousand Arms | NTSC-U | SLUS-00845 | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu. |
Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. |
Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area. |
Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, Dynarec slow 25-35 fps |
Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, Dynarec runs good |
Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, Dynarec runs good |
Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on |
Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on |
Tomba! | NTSC-U | SCUS-94236 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track. |
Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn't Work | Settings: Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE Result: Shows the main menu, hangs while loading a level. So, the story and croft mansion aren't playable. |
Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. Result: Runs perfect. |
Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34 It's strange.. the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate.. |
Tony Hawk's Pro Skater | NTSC-U PAL-E | SLUS-00860 SLES-02055 | Doesn't Work | Black Screen upon Boot Through Bios Black Screen with music playing upon boot with HLE |
Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. |
Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input. |
Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default You can boot trough Bios or directly. Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. |
True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings |
Twisted Metal | NTSC-U | SCuS-94304 | Works | Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, Dynarec runs perfect |
Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, Dynarec runs perfect |
U
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn't Work | tested with both cores video hangs after the first loading screen yet the music still plays |
V
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. But stack dump when going through the 5th door. |
Vagrant Story | PAL-F | SLES-02755 | Doesn't Work | Freeze (soft reset working) after selecting 'New game'. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. |
Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn't Work | Dynarec & Interpreter: black screen after intro movies |
Vandal Hearts | NTSC-U | SLUS-00447 | Doesn't Work | Works great until the first 'Enemy Turn', then the game hangs. Tested on both dynarec and interpreter, with and without bios. |
Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs |
Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn't Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes. |
Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.) |
W
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly. |
Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, Dynarec runs good |
Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, Dynarec runs good |
Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, Dynarec runs good |
Warriors of Might and Magic | NTSC-U | N/A | Doesn't Work | Freezes at title screen. |
WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, Dynarec runs perfect |
WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, Dynarec runs good |
WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, Dynarec runs perfect |
WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. |
Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34 Dynarec: 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay. Interpreter: Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. |
Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, Dynarec runs good |
Wild Arms 2 | NTSC-U | SCUS-94484 | Works | Tested by Dump, Dynarec runs good |
Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet |
Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings |
Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. |
World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings |
World's Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34 Dynarec: Perfect in-game with default settings, just a little laggy in the menus. Interpreter: Same as Dynarec just slower. |
Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, Dynarec runs perfect |
Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, Dynarec runs perfect |
Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, Dynarec runs perfect |
WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, Dynarec runs good |
WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, Dynarec runs good |
WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, Dynarec Slow 25-35 fps |
X
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2) |
Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. Tested by Cyan : Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead. Tested by Lother : You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now. |
Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter has a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results |
X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. |
X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on |
Y
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Yu-Gi-Oh! - Forbidden Memories | NTSC-U | Works | Tested by Dump, Dynarec runs good | |
You Don't Know Jack: Mock 2 | NTSC-U | Doesn't Work | Hangs on main menu. |
Z
Title | Region | Game ID | Result | Notes |
---|---|---|---|---|
Zero Divide | NTSC-U | SLUS-00183 | Works | Slow gameplay and no music, but fully playable. |
The PlayStation (frequently referred to in shorthand as the PS1 or PSX) is a 5th generation console produced by Sony Computer Entertainment in 1994. It was a commercial success in part to being relatively easy to program for compared to others at the time, and because its CD based media was cheaper than the competition.
- 1Emulators
- 1.1Comparisons
- 2Emulation issues
Emulators[edit]
Name | Operating System(s) | Latest Version | Plugins | Libretro Core | Increased IR Rendering | Accuracy | Recommended |
---|---|---|---|---|---|---|---|
Mednafen | Multi-platform | 0.9.41 | ✗ | ✓ | ✓*** | High | ✓ |
PCSX-R PGXP | Multi-platform | PGXP build | ✓ | ✗ | ✓ | Plugin dependent | ✓ |
PCSX-R | Multi-platform | (Windows, OS X) | ✓ | ✗ | ✓ | Plugin dependent | ✗ |
ePSXe | Multi-platform | 2.0.5 | ✓ | ✗ | ✓ | Plugin dependent | ✗ |
XEBRA | Windows | 19/06/2016 Build | ✗ | ✗ | ✗ | High | ✓ |
pSX | Windows, Linux | 1.13 | ✗ | ✗ | ✗ | Mid | ✗ |
NO$PSX | Windows | 1.9 | ✓ | ✗ | ✗ | Mid | ✗ |
PCSX2 | Windows, Linux, OS X | Git | ✓ | ✗ | ✓ | Mid | ✗ |
Name | Operating System(s) | Latest Version | Plugins | Libretro Core | Increased IR Rendering | Accuracy | Recommended |
---|---|---|---|---|---|---|---|
WiiSX | Wii, GameCube | 2.1 beta | ✗ | ✗ | ✗ | Low | ✗ |
POPS | PSP/PS2/Vita | 6.60/r13/2.60 | ✗ | ✗ | ✗ | Mid-High | ✓ |
Name | Operating System(s) | Latest Version | Plugins | Libretro Core | Increased IR Rendering | Accuracy | Recommended |
---|---|---|---|---|---|---|---|
Mednafen* | Multi-platform | 0.9.41 | ✗ | ✓ | ✗ | High | ✓ |
PCSX-ReARMed* | iOS, Android | r22 | ✗ | ✓ | ✓ | Mid | ✓ |
ePSXe** | Android | 2.0 | ✓ | ✗ | ✓ | Mid | ✗ |
FPse** | Android | 0.11.175 | ✓ | ✗ | ✓ | Mid | ✗ |
XEBRA | Android | 12/03/2015 | ✗ | ✗ | ✗ | High | ✗ |
*Only available on mobile as a libretro core (e.g. RetroArch), mednafen needs a high-end phone/tablet to run at full speed.
**Payware, recommended that you use patched versions.
***Exclusive to the libretro fork. Increases system requirements significantly.
Comparisons[edit]
PC[edit]
- Mednafen PSX is an emulator focused on accuracy. It is extremely compatible, outdoing even Sony's official PSone emulator in accuracy tests. Do note if you find an exception, though. It requires a very specific BIOS for each region. The minimum system requirement is a Core 2 Duo at 2 GHz clock.
Mednafen itself is command line only and has no GUI. You can still drag-and-drop the cue files on the executable to load games, and stdout.txt will log errors if a crash happens. There are external GUI launchers available.
Both RetroArch and BizHawk have cores based on this emulator. They're easier to use than the standalone emulator thanks to their GUIs. The RetroArch fork of Mednafen PSX (known as Beetle PSX, or mednafen-psx, or mednafen-hw-psx) has several experimental modifications and enhancements not present in the standalone version, including a widescreen hack, CPU overclocking for smoother framerates, and increasing the internal resolution up to 8x. Increasing the resolution carries a heavy performance cost, however, since graphics are rendered in software (though an alternate core with hardware rendering exists). PGXP was also ported to the RA cores.
- PCSX-R is an open source plugin-based emulator. The main reason to use this over mednafen is that it can render at higher resolutions without being unplayably slow.
- PGXP is a fork of PCSX-R that aims to remove some of the limitations of the PS1 by adding texture correction, reducing polygon wobble, and reducing polygon culling. It also adds CPU overclocking, and makes a hack in PCSX-R toggleable.
- ePSXe is a fairly standard plugin-based emulator like PCSX-R. Accuracy is typically about the same between the two, however due to being closed source and constantly lagging behind PCSX-R in features, PCSX-R is generally recommended over it. Since version 1.8.0, ePSXe has been available on Android as a paid app, but it is not recommended.
- PCSX-ReARMed is essentially the ARM version of PCSX-R, sharing a similar core, but optimized for portable handheld devices. Its biggest draw is its NEON software renderer, which is both fast and accurate, and has the ability to render at a higher resolution without resorting to HLE plugins.
- XEBRA has very high compatibility. Games that require subchannel data are not supported, but most other games run flawlessly. Obtuse user interface as the developer is Japanese, so be prepared.
- NO$PSX is a well-rounded emulator by the same author of NO$GBA. There are two versions of the emulator; standard users will want to use the cut-down gaming version. It offers decent compatibility with very low spec requirements – the programmer's philosophy is to deliver a working application out of the box. As of today, it's still being developed. PocketStation is emulated through NO$GBA.
- PSXfin is a simple emulator with simple usage. It has a lot of compatibility issues[1]. It requires a BIOS for use, but compatibility with each one is inconsistent. Development has been halted and it remains closed source. It's really only useful for very old toasters.
- PCSX2 is primarily a PlayStation 2 emulator. Recently, backwards compatibility with PS1 games has been implemented, and PS1 games can now be played in PCSX2 the way they would be in a PS2 console, and the internal resolution can be increased as well. However, backwards compatibility in the original PS2 hardware didn't cover all games in the PS1 library, and these limitations extend to PCSX2's emulation.
For even further in-depth analysis of each emulator on a technical level, check out PS1 Tests.
It's generally recommended to use Mednafen or PCSX-R. Many use Mednafen for its accuracy at native resolution, and PCSX-R for 3D games (that don't use prerendered backgrounds) because of support for plugins which allow for better graphics quality than original hardware. Unfortunately the best plugins for increasing internal resolution and shader support (Pete OpenGL2 v2.9 and Edgbla gpuBladesoft v1.42a) are closed source and haven't been updated for years.
Consoles[edit]
- POPS (short for PlayStation On PSP System) is the name of the program for the PSP made by Sony for their PSone Classics releases. It utilizes EBOOTs, a form of binary file for PSP, instead of bin/cue/etc, which can be made using a converter if desired. Compatibility is very high due to it being made by Sony and the PSP containing a CPU that is very similar to the one found in the PlayStation. This makes it so it isn't purely an emulator, although it does emulate the PS1s GPU. It includes support for multi-disc games (within the one EBOOT). Only native PS1 resolution is supported, with games being stretched as the user wishes to fit the screen. POPS is also available on the PlayStation 2, although compatibility is not as high.
- PS2PSXe is another PS1 emulator for the PS2. However, this one is unofficial. Compatibility is very low. It is generally recommended to disc swap for the PS2, which in turn will utilize the built-in PS1 hardware available in every PS2. Double swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.
- PlayStation 3 has a built-in software emulator with high compatibility, as it is used for PSone Classics releases on the system as well as actual PS1 discs.
- WiiSX is a port of PCSX to the Wii. Compatibility is fairly low due to the weak power of the Wii. This plus the lack of updates to the emulator makes it generally not worth using.
Emulation issues[edit]
Rendering Quirks[edit]
The PS1 used some rendering shortcuts to make the most of the hardware available at the time, which cause some quirks that become even more noticeable when rendering with an increased internal resolution.
Jittering polygons are caused by low-precision fixed-point (to the native resolution) math. This issue is mostly unnoticeable at native resolutions. Mednafen-libretro and PGXP attempt to fix this.
Game Boy Advance
The PS1 hardware didn't have a z-buffer. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs are a good example to see that. It's theoretically possible to implement z-buffer in PS1 emulators/GPU plugins.[2]
No texture perspective correction causes distortion to textures at certain viewing angles, notably at the bottom near the camera. Along with low-precision math, this is a major factor in the apparent jitteryness of PS1 games. Perspective-correct texture mapping has recently been added to PCSX-R in the PGXP fork.
On real hardware, many PS1 games displayed dithering to varying degrees due to a low color depth. This dithering would blend on most TVs to make new colors and smooth gradients. Most hardware-rendered plugins use 32-bit color depth, which removes dithering, while software-rendered plugins and emulators tend to retain it. While higher color depth can be considered an enhancement, since it results in less noise and smooth gradients, some think of dithering as seen on real hardware as added shading and texture, especially on untextured polygons. A few software-rendered emulators, such as PCSX-reARMed and Mednafen-libretro, are capable of increasing internal resolution while still retaining dithering, which keeps the shading/texturing aspect while making it more subtle by making the dithering artifacts smaller.
CD format[edit]
PSX games use the CD-ROM XA (eXtended Architecture) format which is based on CDi and allows developers to use both CD-ROM and CD-DA (audio) tracks on the same disc.
Certain image formats and CD dumping methods don't support this format correctly and end up with the CD-DA tracks missing or corrupted, hence no audio. The ISO format in particular only stores the content of a CD-ROM filesystem and cannot store CD-DA tracks at all so it's generally a very bad idea to use ISO for PSX games (even though it should work for games which are single track).
Resources[edit]
- PlayStation DataCenter - Tons of PS1 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of things you'll find here.
- ReDump PS1 USA set.
Psx Iso Downloads
References[edit]
- ↑http://psx.silvanthalas.com/psx.html
- ↑gpuBladeSoft discussion